Saturday, 6 December 2008

Zombie Master 1.2.0

cute_li__l_zombies_by_zombiebunny0 So, it's been a long time coming but finally version 1.2.0 of Zombie Master is out! :-D Joy!

So, what is Zombie Master? Before you go shouting rip-off this games been out for longer than Left4Dead's been in the works. Zombie Master is a Mod for Half Life 2 in which a group of online players take on the rolls of survivors in a zombie apocalypse. The twist on this game compared to games like Zombie Panic and Left4Dead is the fact one of the players dose not play a survivor or even play in a first person mode, Instead they take on the roll of the Zombie Master (kinda like a Dungeon Master). The Zombie Master gets an RTS view in which he/she can summon zombies, setup traps, or arrange ambushes of one of 5 different zombie types (all quite similar to the zombies found in Left4Dead, that's your Valve original thinking there). The game, being a mod (and a popular one) has a lot of player made maps, ranging from the shit (Tetris) to the bloody amazing (Asylum). The game has it's fair share of glitches and like any online based game, a lot of arse-holes and people who abuse the Steam in-engine audio system (you get sick of people blasting sound clips or Rick-Rolling you Yawn) but it's a solid mod with fun varying maps and has kept me and my friends amused for a long while.

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So, for people who DO know what Zombie Master is and haven't heard about the new update, what dose the update change? Check out these sexy new things:

- Molotovs
- Revolver
- Immolators
- Banshees clinging to the ceiling
- Load-out map entities, letting survivors start out with equipment
- Overhauled spawning menu and system
- Late-joiner autojoin
- Lag compensation: Banshees can now be hit
- Zombie-view spectator camera
- Lots of balancing tweaks, and a lot of bugfixes

I mean, if your getting bored of Zombie Master all I should have to say is "Banshees clinging to the ceiling" and you should be back on there in a flash! It adds a whole new element of tactics for ZM's and a whole new scariness for survivors. Also a new anti-spam system stops people like me spawning a shit load of zombies anymore, meaning some of us need to rethink our tactics.

Check it out : HERE

3D-Bit Awesomeness!

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If your a reader of Kotaku you already know about this, but I bumped into this site though the lord of gaming news that is Kotaku and loved it so much I thought I'd stick it up here for people who don't spend all day trolling though updates on game sites like me and other lifeless people out there.

The site is in Japanese but it's not about the text, however insightful it may or may not be. No, this is about the sexalicious pictures. They are simple but amazing, it took me a while to work out if they were 3D or actually models someone had made and photographed. I love crap like this, if you know of any good sites for stuff like this why not tell me, I'll credit you and stick it up here for the world to see...and by world I mean about 3 people...including me...and you.

Dotter Dotter

Wednesday, 3 December 2008

Tuesday, 2 December 2008

The CrapTop Strikes Again!

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Well I downloaded the 1.3 gig install file. Bypassed the patchier because there is a glitch in it and ran Shin Megami Tensei : Imagine Online. So, how'd it go? Crap Sad

Sadly due to some bizarre programming decisions they decided to code the game to fall back on processor power more than RAM, because of this the game can be run on sucky ram (512mb) but the problem is no computer with 512mb or RAM has a 3.0mhz processor, In truth only new computers do (although I'm not taking into account Korea and other eastern countries from where this game originated's technology levels in comparison to us). Because of this I can't run the game very well at all. On an 800x600 resolution with everything set to low in the graphics menu the game still lost frame rate to depressingly low levels whenever more than about 3 people were on screen, the thing practically died when I entered a patch of monsters.

This is a kick in the balls for me because I've been a fan of the SMT series ever since playing Nocturne on PS2 and soon after discovering Persona 2 on PSX (oh and dieing to get my grubby little mits on a copy of Persona 3). It's also annoying because from what I did get to play the game it's simple, beautiful in it's own basic-graphic way, and actually has a plot that interests me (I've never played an MMORPG and been driven by it's plot before, not even Final Fantasy XI and that has little else too it).

I have passed my Closed Beta account onto a friend though who also loved the Shin Megami Tensei series and is if anything a bigger MMORPG fan than me (you'll find out more about him soon with a new project I'm part of). Fingers crossed I'll get enough feed back off him soon to pass on in a quick post to let anyone out there who's interested (and for some reason reading my blog o_O get a life) if the game is really worth a big download and a slow tutorial.

More news on this soon Happy

Oh Fable II, You Bitch...

927246_20080513_screen015 So, I finished Fable 2 a few hours ago. I've gotta say sweet Jesus that sucked. I wanted to tell you how the epic ending topped off a good story but it really didn't. Which brings up a whole new issue in my mind which I think we'll all start to see more and more. I won't say how Fable 2 ended but it ended in a really open way. I know the whole point is that you carry on living after the story, but Fable 1 did that but still ended the story well and gave us an epic battle with Jack of Blades first. Fable 2 doesn't have a final battle...seriously, no big bad boss...and considering up until now their idea of a boss had been throwing trolls at me, I was hoping for something good to make up for laziness but nothing...at all. After the fight you get to pick one of 3 wishes, but unlike in Fable 1 where it was true power or the life of your sister, in Fable 2 it's between bringing your loved ones back to life (which somehow excludes your sister), bringing thousands of people back to life, or lots and lots and LOTS of money. Nothing TRULY evil, just greedy, and whatever you pick the characters try to make you feel like shit for it.

So anyway, you pick one of them and get pretty much the same result with more or less money and more or less loved ones or random people. Then there is a moment in which you realise the story isn't really over and evil isn't gone. I won't say what happens, but you can tell this (unlike Fable 1) is setting up for a truly connected sequel. But then I realised something, it's not...it's setting up to make us wanna fork out money for downloadable chapters, just like GTA IV. These days not only is quality control going out the window on the basis of "we can patch what issues the public find" but also we are paying top money for less than a full game and having to pay more for the rest. Downloadable content like new items or quests is fair enough but whole new chunks of story, that's taking the piss.

But still no matter what I can't over look the fact the ending to Fable 2 sucked balls. I mean a friend warned me about it, but I kinda brushed it off as 'oh he was just let down because we waited so long for this game' but after seeing it...I mean no boss battle? That makes as much sense as Neo going to face Smith at the end of Matrix only to find he'd topped himself...HUUUUGE anti-climax.

Who Rules? I Rule!

ss03

Oh yeeeeeeeeah, I got into the Shin Megami Tensei: Imagine Online beta with Aeria Games! Big Grin That's put a smile on my face, I'll let you know how it goes when I've played it a bit.

Monday, 1 December 2008

December Look

tat16 So as you can see the sites got a bit of a new colour design. Why? Well a few reasons really. First of all I get bored of one look very quickly so I like to change the design on my sites every so often just to give it a fresh feeling, keeps me interesting in the project and keeps me updating Happy Secondly I'm starting up a new little idea, I dunno how long it will last but instead of a total redesign of the site every so often which has been known to lead to disaster before (I've deleted entire archives by accident) instead I will stick with the current setup but each month on the first (or second) I will update with a new background, title and colour scheme, nice and simple. Third and finally I have some web-space coming my way soon with a domain and everything, it's been over 6 months since the last time I owned real estate on the interweb so it's been a long time since I last got to fiddle with PHP and HTML so I'm trying to get back into it enough to get something respectable made with my fancy new web-space (no, I wont be closing down the Den, this is my own place where I can talk about what I like how I like, the site will be for a project with a team I hope).

So, fingers crossed the snot-green look will be here till January now and then what colour next? Only time will tell!...if you find that at all exciting you should probably kill yourself.